AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games in Spain Q1 2022
Discover the performance trends of the top 5 Fidget Toys Games in Spain during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Fidget Toys Games on a unified platform in Spain displayed varied performance trends. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user metrics.
Slime it: Slime Game Simulator by Slime4Fun saw a fluctuating weekly revenue, peaking at around $331 in the last week of December, before experiencing a general decline to approximately $158 by the end of March. The app's weekly active users also showed a downward trend, starting from 3.6K and gradually decreasing to 2.8K.
Antistress - Relaxing games from Moreno Maio had relatively stable weekly revenue, with minor fluctuations, averaging around $20. Weekly downloads saw a peak of 14.7K in early February but declined to 6.5K by the end of March. The app's weekly active users started at 104.2K and ended at 66.4K, showing a significant decrease over the quarter.
Squishy Ouch: Fidget Toys published by WANNA PLAY GAMES LTD experienced minimal weekly revenue, with notable peaks at $44 and $19 in early January and late March, respectively. Weekly downloads surged dramatically from 1.8K in late December to 9.8K by the end of March. The app’s weekly active users followed a similar trend, increasing from 8.2K to 16.9K over the same period.
Fidget Toys Trading: 3D Pop It by Freeplay LLC had negligible weekly revenue throughout the quarter. However, it maintained a strong download rate, starting at 23.9K and peaking at 29.4K in the first week of January before settling at 7.5K by the end of March. The app's weekly active users also saw a decline from 78.4K to 34.1K.
Lastly, Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD had virtually no weekly revenue except for a brief spike to $53 in early March. Weekly downloads were low, peaking at 592 in late December and dropping to 37 by the end of March. The app’s weekly active users decreased from 1.2K to 333 over the quarter.
For more detailed insights and data, visit Sensor Tower.